This course, which combines two live sessions and self-study elements, will provide the opportunity to understand the benefits to learners of early engagement in computing science principles and concepts, which can be encouraged through play based approaches.

Through completion of the course, delegates will be able to be able to plan, implement and evaluate play based learning experiences for learners, and we will encourage hands on practical experience with a variety of resources provided, develop understanding of different pedagogical approaches, consider the advantages and impact of unplugged activities and outdoor learning, as well as how we can use apps and websites to further develop skills and understanding.

Through a combination of live sessions on Microsoft Teams and self-study gap tasks we will build towards developing the skills and confidence required to plan, facilitate and evaluate computing science experiences within your own setting.

A variety of computing science resources will be provided for delegates to use alongside the course and to keep thereafter for your setting.

Course Start Date: 2nd November 2021 & 9th February 2022

Closing Date: 1st October 2021

Applying for this course is no longer possible as the closing date has passed.

Please email us at if you would still like to register your interest.


For Educators working in and around Early and First levels of the curriculum.


Gain an understanding of approaches to learning and teaching of Computing Science at Early-First Level utilising National advice with hands-on activities to engage and inspire.

Course Leader

Kevin Reid


The initial cost of the course is £320, this fee covers resource being sent to each individual setting to allow the delegate to take part in the live sessions and the subsequent gap task/ self study activities.

This course is a STEM Learning ENTHUSE bursary course and as such the setting will receive £320 upon delegates successfully completing the course including all required evaluations.

The core outcomes covered in this course are :-

Organiser – Designing, building and testing computing solutions

I can develop a sequence of instructions and run them using programmable devices or equivalent. TCH 0-15a

I can demonstrate a range of basic problem solving skills by building simple programs to carry out a given task, using an appropriate language. TCH 1-15a

Other Experiences and Outcomes will be covered during the course.

Aim and objectives 

On completion of this training, you should be able to:

  • Confidently engage with ComputingScience concepts and pedagogical approaches, and gain a better understanding of the necessity and benefits of early engagement.
  • Plan, implement and evaluate play-based learning experiences, using the resources provided, within your own setting.
  • Enhance learner experiences through introducing unplugged and outdoor learning to promote Computing Science experiences and outcomes.

This course will be delivered live via Microsoft Teams (2 twilights 3.45pm – 5.30pm on the dates indicated) with gap tasks assigned through the course classroom.

Each successful applicant will receive an invite to a SSERC Ltd guest teams account.